Patchnotes
Extended documentation Combo System reworked: Now supports an arbitrary number of Attack Montages BP_Char_Child added Moved some Blueprints to a differe...
Wed, Jan 2, 2019 at 5:17 PM
Player can no longer attack while in mid-air (falling state is checked) Introduced tags to differentiate between enemies/allies Laid the groundwork for ...
Wed, Jan 2, 2019 at 5:16 PM