- Extended documentation
- Combo System reworked: Now supports an arbitrary number of Attack Montages
- BP_Char_Child added
- Moved some Blueprints to a different folder for a better organization
- Stamina added
- Added function "GetCollisionExtends"
- Added the interface "BPI_AnimBP" - makes it easier to use an existing Animation Blueprint
- Extended the Debug Modus (press B during Play to enable/disable it)
- Added the ability to play different attack animations based on the current attack direction (off by default)
- Animations are defined through a variable "CombatAnimsForDirections" (in the Animations Category)
- New Blueprint Structure was added to hold these Animations: "BPS_CombatAnimations" (found in "Blueprints/Misc")
Patchnotes Version 1.1 Print
Modified on: Wed, Jan 2, 2019 at 5:17 PM
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