• Extended documentation
  • Combo System reworked: Now supports an arbitrary number of Attack Montages
  • BP_Char_Child added
  • Moved some Blueprints to a different folder for a better organization
  • Stamina added
  • Added function "GetCollisionExtends"
  • Added the interface "BPI_AnimBP" - makes it easier to use an existing Animation Blueprint
  • Extended the Debug Modus (press B during Play to enable/disable it)
  • Added the ability to play different attack animations based on the current attack direction (off by default)
    • Animations are defined through a variable "CombatAnimsForDirections" (in the Animations Category) 
    • New Blueprint Structure was added to hold these Animations: "BPS_CombatAnimations" (found in "Blueprints/Misc")