- Player can no longer attack while in mid-air (falling state is checked)
- Introduced tags to differentiate between enemies/allies
- Laid the groundwork for player dodges
- Not fully implemented, animations are still missing
- Sound effects
- Added Sound Attenuation class for the sounds effects
- Added a concurrency limit of two for sword swings, impacts, and hits
Patchnotes Version 1.2 Print
Modified on: Wed, Jan 2, 2019 at 5:16 PM
Did you find it helpful? Yes No
Send feedbackSorry we couldn't be helpful. Help us improve this article with your feedback.