FAQ
This is due to the leeway inside the "ComputeDirectionFromInput" function. Inside this function, there is a local variable called "Leeway"...
Sat, Apr 1, 2017 at 11:43 AM
This happens due to the fact that some of the UI elements use a WorldToScreen node which uses the position of a specific bone of the character. If you are...
Sat, Apr 1, 2017 at 11:44 AM
Since the tracing is done against the character itself instead of the character capsule, a physics asset needs to be set up for the system to function prope...
Sat, Apr 1, 2017 at 11:45 AM
Yes. To do this simply edit the Enum "CombatDirections" in the Blueprints folder. Here you can press the "New" button to create a new en...
Sat, Apr 1, 2017 at 11:47 AM
There is an impulse applied to the head when the bone break happens. One can increase this impulse so that the head is flying off further. To change thi...
Sat, Apr 1, 2017 at 11:49 AM